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Samuel Boucher

Samuel Boucher is an artist from Montreal and a big Moomin fan, who creates soft-edged, high-saturation worlds awash with mysterious characters. His main interest is in juxtaposing art, characters and interactivity through games. He is part of KO_OP, an experimental games and interactive art studio founded in 2012. With Samuel as head of design and art, KO_OP are currently working on a commercial game published by Sony and DoubleFine called ‘GNOG.’ IGF finalist for Best Visuals, ‘GNOG’ is a strange puzzle exploration game about interacting with various heads and their detailed interiors.

2017 Berlin