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Karlotta Freier

●●International Conference on
Character Creativity

Berlin

7–10 May 2●26

In its 22nd edition, the world’s leading conference on contemporary character-driven creativity sets its focus on story: How can characters act as narrative devices that shape emotion, identity, and meaning – beyond affect, empathy, or cuteness?

Over four bustling days, Pictoplasma investigates the art and impact of adventurous figurative representation across creative genres and cultures. The conference welcomes artists and producers to a transdisciplinary exchange of strategies and ideas, bridging illustration, animation, art, games, story-telling, branded worlds and social media personas. The stage is open to every practice that gives characters agency.

20+ featured lectures and artist talks explore the edges of contemporary creative practice

Vibrant discussion and networking spaces connect creative and commercial contributors

Daily workshops, jam sessions and demos await all to get hands-on with new mediums

Cutting-edge animation screenings dive deep into next-level world building

     CONFERENCE

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Conference Artist Talks

The central Conference presents lectures, panels and talks 
by a hand-picked line-up of the world’s most adventurous artists,
avant-garde filmmakers, upcoming talents, cutting-edge illustrators, innovative designers,
and creative thinkers.

Contributing Artists, Speakers and Presenters:

Symposium, Panels & Professional Exchange

The accompanying Symposium track explores the genealogies of characterism, peeling back multiple layers of influences, trends and contexts, to expose implications in today’s visual vocabulary; and the dedicated Attendee Stage gives Picto-participants a podium, mic and opportunity to share their projects and character-driven creation.

Symposium 1: Authorship and Its Discontinuities

From Image Agency to Reception in Contemporary Storytelling:


Since poststructuralist thought unsettled the idea of the singular, authoritative author, storytelling has increasingly been understood as a distributed process rather than an individual act. More recently, the image has emerged as an active narrative force – no longer illustrating text but generating meaning and shaping how stories are constructed and experienced. In this expanded field, narratives do not reside solely with their makers, but unfold between authors, systems, and audiences. This session brings together three contemporary configurations in which these relations are redefined in practice: collaborative authorship between word and image, generative systems that fragment or displace authorial control, and rule-based structures in which stories emerge through spatial logic and user engagement

Symposium 2: Characters in Practice

How Figurative Strategies Succeed or Fail in Branding and Campaigns: 

Figurative elements, from mascots to character-led approaches, remain a recurring proposition in branding and campaigns. As highly distinctive positioning tools, they promise clarity and recognition, but also introduce risk: fixing a brand to a specific figure, limiting flexibility and at times appearing too narrow or one-dimensional. This session looks at what actually happens when such approaches enter client processes: how they are proposed, received, and ultimately accepted, reshaped, or rejected. Bringing together perspectives from strategy, production, and agency practice, it follows how these ideas move through pitches, development, and execution, showing where they gain traction and where they are weakened or dropped.

Panel:
Who owns the Character

How Artistic Voices Move Across Illustration, Production, and Commissioned Work: 

Artistic voices rarely remain unchanged once they move beyond individual practice. As work shifts between self-initiated projects, commissioned briefs, and production contexts, it is translated, adapted, and at times redefined. This panel brings together perspectives from artists, representation, and production to examine how a recognisable visual language is shaped through use: how it is developed, positioned, and mediated, and how it changes as it moves across contexts. It addresses the tensions between continuity and adaptation, and where a practice holds or begins to shift.

Attendee Stage: Characters for Change

How artists respond to turbulent times through creative ideas and practice: 

Selected from prior applications, attendees take the stage to present their work and motivations in a concise, fast-paced format. Following a PechaKucha structure, each presentation runs to 20 slides shown for 20 seconds each – 6 minutes and 40 seconds to introduce an approach, a perspective, or a proposal. The contributions span illustration, animation, new media, and the arts, offering a compact series of positions on how creative work engages with current conditions.

Contributing Artists, Speakers and Presenters:

     ANIMATION FEST

85+ Short Films Debuted in 6 Curated Programmes

The official 2026 animation selection presents hand-picked short films on three screens in six programmes, featuring the latest and freshest generation of characters in motion, from narrative shorts and music visuals to experimental animation and anything in between – with many of the creators present to discuss their work in Q&A sessions.

Animation official selection 2026

     INDUSTRY FORUM

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Portfolio Reviews, Industry Sessions, Networking Hour

Pictoplasma 2026 enables new connections between creative talent and the industries shaping tomorrow’s visual culture — from branding and advertising to animation, streaming, games, emerging media, licensing and publishing.

Portfolio Reviews & Meetings 

Concentrated one-on-one encounters between selected creatives and representatives from leading studios, agencies and production companies. In addition to the scheduled review sessions, a digital matchmaking tool enables attendees to connect and arrange meetings throughout the conference.

Industry Session

A focused block of peer presentations from across the commercial spectrum — sharing approaches, case studies and production insights from within the industry itself.

Industry Networking Hour

An industry-focused gathering with drinks, designed for conversations, reconnection and cross-disciplinary exchange in a relaxed setting.

Participating companies include: 

     CHARACTER LAB

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Workshops, Media Demos, Art-Jams, Round Tables, Parties

 
 

In addition to hands-on workshops, art happenings and after hour jams, Pictoplasma provides a plethora of possibilities for attendees and featured artists to mix, mingle and meet – from spontaneous sticker swaps and speed meeting sessions to intimate round table talks and all night parties.

 

CARDBOARD CRANK CREATURES

CARDBOARD CRANK CREATURES

Workshop with Amedeo Capelli

Bring your characters to life through basic moving machines – no batteries required! Work with automata master Amedeo Capelli to turn simple materials into hand-operated mechanical animations that jump, wiggle, wave, and frolic. 

POLYMER CLAY MINI MASKS

POLYMER CLAY MINI MASKS

Workshop with Frode Bolhuis

For those seeking a crash-course in detail and texture, join sculptor Frode Bolhuis and his fleet of pasta machines to turn colourful clay into expressive flat faces. Play freely with form and features, then finish strong with a trip to the oven to permanently preserve your polymer personality.

LIVING LAUNDRY

LIVING LAUNDRY

Workshop with Helga Stentzel

Ready to see faces in unexpected places? Take inspiration from visual artist Helga Stentzel and turn an everyday object into creative creatures! Pull from a mountain of (clean) clothes and clothespins to arrange and activate a temporary anthropomorphic entities – or hang your creation on a jungle of clotheslines stretching across the majestic cupola hall.

ZINE ZONE

ZINE ZONE

Zine Zone 

Analog, baby! Take a break from screens and experiment in black and white with classic technologies like copy machines, typewriters, overhead projectors, and a risograph machine (courtesy of DRUCKEN3000 and Adobe). If you’ve got a story to tell, cut, copy, paste, and publish a zine to add to the growing community library. (Keep an eye out for special sessions here by speakers Gemma Correll and Jack Sachs!)

MEDIA DEMOS

MEDIA DEMOS

Give in to 2D/3D/VR software ASMR at our Media Lab – with live, relaxing, tingling audio and visual edutainment stimuli, triggered by hands-on demos, hacks and how-to’s by the masters of Blender, Houdini, Procreate Dreams and more – all destined to spark your creativity and send dopamine down your spine,  + a VR playground, catapulting you to the 3rd dimension.

AFTER HOURS

AFTER HOURS

At the end of the first conference day, come drink, draw, and digest at a cosy After Hours in the Cupola Hall. Featured speaking artists await you with chill mini activities at small group tables: make buttons with Gemma Correll, sculpt fluffy foods with Melissa Mathieson, draw 3-panel comics with Conor Kehelly, doodle pencil portraits with Karlotta Freier, and many more.

ROUND TABLES

ROUND TABLES

It’s time to talk character. Two community discussion salons invite all to weigh in on personal practices and professional livelihoods: Where does work come from today – and how do you make it last? And as technology blurs the line between human-made and computer-generated, how are artists keeping themselves visible in the process? 

Sticker Swap

Sticker Swap

Stickers as more than just gluey decorations: they signal identity, become loved collectibles, and act as proud badges of belonging. Bring yours along to add to the communal slap and swap spot – and maybe make a sticky new friend in the dedicated sticker lounge.

Character Camp

Character Camp

Located at the heart of this year’s edition is a cosy Character Camp on the green for finding friends old and new. Grab some food and drink, host your own mini meetup, share stories with strangers, or sit and sketch in the shade. (Keen to start strong? Put your extrovert hat on and join the kickoff Speed Meeting on Thursday at noon.)

     OPEN HOUSE

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Character Market, Exhibitions, Animation Screenings, Art Activities

Wednesday evening, May 6, Pictoplasma kicks off it’s 22nd Berlin Conference – by celebrating the enduring capacity of characters to communicate quickly, collectively, and with striking clarity. Join us at the opening of this year’s main exhibition at neurotitan, presenting StickyCharacters – 100 Bumper Stickers with a Snappy Statement.

On May 10 Pictoplasma welcomes all to its legendary Sunday Open House at silent green: a bustling market, packed with original works, quality prints, toys, zines, clothing and more – and meet their international makers.  Additionally, the complete animation programme is offered in full for one last viewing, a gallery showcases of the event’s featured speakers, and all are invited to get hands on with playful art-making spaces and workshops.

     BERLIN VENUE

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silent green
Gerichtstr. 35
13347 Berlin

Pictoplasma Berlin 2026 takes place at the extensive premises of a former crematorium, the silent green, now a vibrant cultural venue that has already hosted several memorable Pictoplasma events. The location houses all activities at one lively venue, with conference talks, panels, animation screenings, workshops and exhibitions happening inside and out in the open air. Further satellite events await attendees at partnering galleries, clubs and cinemas throughout Berlin.

     SCHEDULE*

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MAY 6


18:00 – 23:00

Pre-Pictoplasma Meet’n Greet & Exhibition Opening

 

May 7–9


10:30 – far too late

Animation Screenings
Conference Talks, Symposium & Panels, Attendee Stage
Industry Speed Dating, Workshops & Art Jams
Networking Events, Portfolio Reviews
After Hour Surprises, Psychedelic Midnight Mix, Parties

May 10

13:00 – 19:00

Sunday Open House
Character Art Market
Animation Screenings
Art Happenings
 

* subject to change

     KUDOS

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HOSTED BY

silent green
Gerichtstr. 35
13347 Berlin

FUNDED BY

SUPPORTED BY

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Presented By

Thank you!